Historical accuracy in two video games: a study on reception theory and historical representation in Assassin's Creed

Date
2024-06
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Faculty of Graduate Studies and Research, University of Regina
Abstract

Historical video games are a class of video games set in the past, and these games are considered authentic representations of the past by players. An examination of female nonplayable characters (NPCs) in Assassin’s Creed: Origins and Assassin’s Creed: Odyssey using reception as a theoretical framework gauges the historical accuracy of the representations. While some aspects of the depictions were accurate, the accurate aspects were often supplemented with invented and inaccurate details, and other aspects were entirely ahistorical. Historical representations in video games have an impact on players’ understanding of the past, and because video games see regular graphical and story improvements, the representations will have a greater impact in future.

Description
A Thesis Submitted to the Faculty of Graduate Studies and Research In Partial Fulfillment of the Requirements for the Degree of Master of Arts in History, University of Regina. viii, 72 p.
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