Historical accuracy in two video games: a study on reception theory and historical representation in Assassin's Creed

dc.contributor.advisorLeyton-Brown, Kenneth
dc.contributor.authorSafinuk, Corey Spencer
dc.contributor.committeememberCharrier, Philip
dc.contributor.committeememberRowe-McCulloch, Maris
dc.date.accessioned2024-11-08T20:44:58Z
dc.date.available2024-11-08T20:44:58Z
dc.date.issued2024-06
dc.descriptionA Thesis Submitted to the Faculty of Graduate Studies and Research In Partial Fulfillment of the Requirements for the Degree of Master of Arts in History, University of Regina. viii, 72 p.
dc.description.abstractHistorical video games are a class of video games set in the past, and these games are considered authentic representations of the past by players. An examination of female nonplayable characters (NPCs) in Assassin’s Creed: Origins and Assassin’s Creed: Odyssey using reception as a theoretical framework gauges the historical accuracy of the representations. While some aspects of the depictions were accurate, the accurate aspects were often supplemented with invented and inaccurate details, and other aspects were entirely ahistorical. Historical representations in video games have an impact on players’ understanding of the past, and because video games see regular graphical and story improvements, the representations will have a greater impact in future.
dc.description.authorstatusStudenten
dc.description.peerreviewyesen
dc.identifier.urihttps://hdl.handle.net/10294/16526
dc.language.isoenen
dc.publisherFaculty of Graduate Studies and Research, University of Reginaen
dc.titleHistorical accuracy in two video games: a study on reception theory and historical representation in Assassin's Creed
dc.typeThesisen
thesis.degree.departmentDepartment of History
thesis.degree.disciplineHistory
thesis.degree.grantorUniversity of Reginaen
thesis.degree.levelMaster'sen
thesis.degree.nameMaster of Arts (MA)
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